Showing posts with label Side. Show all posts
Showing posts with label Side. Show all posts

Monday, March 17, 2014

Old Dude Side Swipes Me

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Old Dude Side Swipes Me

Monday, March 3, 2014

Obama says Russia on wrong side of history, urges Congress to pass Ukrainian aid package


Screenshot of President Obama’s White House comments


In comments delivered at the White House early Monday afternoon, President Obama reiterated his view that Russia’s actions in Ukraine represent a violation of law and said that his “interest is seeing the Ukrainian people determine their own destiny.”

President Obama recognized the fact that there are many Russians in Ukraine, but pointed out that there also many Ukrainians in Russia. Those interests could be reconciled, he said, “but what cannot be done is for Russia, with impunity, to put its soldiers on the ground and violate basic principles are recognized around the world.” Obama said “the strong condemnation” of Russia by the international community “indicates the degree to which Russia is on the wrong side of history on this.”


Obama said that if Russia continues, the U.S. would lead a global push to “isolate” Russia and weaken its economy beyond steps already taken with respect to suspending plans for the G-8 summit planned for Sochi this summer. Obama tried to give Putin a way out by offering to support a mechanism to guarantee the safety of Russians in Ukraine, but said that if Russia presses forward with military action it would, over time, be “a costly proposition.”


Obama, who reiterated America’s support for the new Ukrainian government, also sent a message to Congress, calling on them to pass an aid package for Ukraine when they return from vacation. “I’ve heard a lot of talk from Congress about what should be done, what they want to do,” he said.


“One thing they can do right away is to work with the administration to help provide a package of assistance the Ukranian people in that country. When they get back in, assuming the weather clears, I would hope that would be the first order of business, because at this stage there should be unanimity among Democrats and Republicans that when it comes to preserving the principle that no country has a right to send in troops to another country unprovoked, we should be able to come up with a unified position.”




Daily Kos



Obama says Russia on wrong side of history, urges Congress to pass Ukrainian aid package

Tuesday, February 25, 2014

Hated textbook gets Reagan’s dark side half right



Conservative student group Turning Point USA caused a stir last week by posting pages online from a textbook used at the University of South Carolina. The book calls Ronald Reagan “sexist” and says conservatives “take a basically pessimistic view of human nature” — one in which “people are conceived of as being corrupt.”


Several avowed conservatives balked not just at the negative portrayal of Reagan but also at the idea that the conservative persuasion contains a measure of pessimism. On this point, the textbook is right and they are wrong.


Russell Kirk was the man credited by William F. Buckley for the very existence of an American conservatism. To Kirk, human fallenness was an essential pillar of conservative thought. He called Original Sin the one empirically verifiable dogma.


“Human nature suffers irremediably from certain grave faults,” Kirk wrote. “To seek for utopia is to end in disaster, the conservative says: we are not made for perfect things.”


This sentiment is shared by the Apostle Paul, who wrote that human beings are “by nature children of wrath,” and by John Adams, who warned us to distrust government because “there is danger from all men.”


If conservatives are offended by this idea, they have forgotten their own inheritance. The conservative intellectual tradition has been challenging progressive assumptions since Edmund Burke assailed the tyranny of Jacobin France.


fl_s0010_reagan
If conservatism’s answers have been forgotten, then conservatives are doomed merely to attack or water down progressivism without offering a coherent worldview of their own.


Granted, the textbook was discussing the cheerful Ronald Reagan. Yet it correctly specifies a “pessimistic view of human nature,” not of all reality.


Reagan was a temperamentally happy man, but he took a grave view of the appropriate things: the dangers posed by the Soviet Union abroad and by big government at home. It’s precisely because Reagan recognized these evils that he was able to fight them.


A dark view of the human condition is often necessary to yield the brightest results. Imagine you are trying to dissuade a delusional person from leaping off a tall building. The crazed man insists that he can fly. Though your view that he cannot fly would save him from death, his take is clearly more optimistic.


When the Wright Brothers did succeed in flying, it was only because they were not so optimistic as to think they could do so by flapping their arms.


Arguments over gun rights usually involve two scenarios: the home invasion and the tyrannical government. In both cases, the progressive position rests upon an optimistic view of human nature.


Last year, an Oregon woman dialed 911 as a man was breaking into her home to sexually assault her. Because there were no police in the area, the dispatcher offered her some interesting advice: “You know, obviously, if he comes inside the residence and assaults you, can you ask him to go away?”


This statement might sound disastrously naïve, but it was really only the logical, though absurd, conclusion of an argument that liberals routinely make.


Likewise, progressives dismiss as absurd any suggestion that the U.S. government could, even a hundred years into the future, become tyrannical enough to warrant armed resistance.


The left’s trust in government is so unshakeable that this was true even when George W. Bush was president. As they warned of creeping fascism, they still wanted people to give up their guns.


Edmund Burke
Edmund Burke


Such faith in the goodness of democracy is historically absurd. In Edmund Burke’s words, “in a democracy, the majority… is capable of exercising the most cruel oppressions upon the minority.”


If conservatives were to rediscover their roots, they could counter the loony left on both counts. Self-defense is paramount if people are “by nature children of wrath.” Democracy is fallible if “there is danger from all men.”


Science adds heft to the conservative position here. We now know, for instance, that testosterone acts to reduce empathy.


Burke likely would have agreed with the controversial textbook’s assessment. He said “there is no safety for honest men but by believing all possible evil of evil men.”


We have good reason to channel Burke today. If Americans come to see government and its goals as susceptible to human imperfection, then conservatism will win handily. If that’s pessimism, we need more pessimism.



New textbook trashes Reagan and conservatives






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Hated textbook gets Reagan’s dark side half right

Sunday, February 16, 2014

Texting comic run over by train finds the funny side

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Texting comic run over by train finds the funny side

Thursday, February 6, 2014

What if food ads had to list the side effects like prescription drugs on TV?











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(NaturalNews) It is as if we are living in total “idiocracy” – that any human being would even consider any medication advertised on television with all those crazy side effects, like internal bleeding, loss of vision, coma, feelings of suicide and death. It’s literally insulting to intelligence, yet millions of Americans still run to their doctors with health problems and take whatever the doctor prescribes, without question, and then wonder what went wrong. If food commercials had to list the side effects, including the short- and long-term adverse health effects of eating the “garbage” that’s served up like it’s actual food with nutritive value, then maybe people would start waking up and realize that the medicine they take is prescribed to cover up the symptoms of the disorders and diseases that they get from eating “idiotic” junk science food and synthetic, processed, genetically mutated trash.

This is the true story of ordinary people who are taken into a top-secret junk-food-science experiment that goes awry, and awaken to disease and disorder just decades later, in present-day America. They discover that the world has degenerated into a dystopia where advertising, commercialism and cultural anti-intellectualism run rampant on all the major networks, on billboards, in magazine ads and all over the place. This dysgenic “pressure” has resulted in a uniformly “tardo” human society devoid of individual responsibility for the food being consumed and the medicine that quells the symptoms of pesticide, insecticide and hormone-laden GM food. A country that lives off of sugar and cheap animal grease has woken up to chronic ailments but can’t figure out where it’s all coming from.


Idiocracy trailer: (http://www.youtube.com).


Example of fast food commercial: Did you get your burger, fries and cola today? Side effects include constipation, irritable bowels, anal leakage, congestive heart failure, Alzheimer’s and loss of will to exercise.

Typical corporate cereal commercial: Have you had your GM whole grain flakes today? Side effects include loss of immunity and cell mutation. Daily consumption may lead to nervous system disorders and attention deficit hyperactivity disorder. Addiction to processed, refined grains and sugars can alter memory and cause diabetes. Ask your doctor if those disorders are right for you.


Typical Big Pharma commercial: Does your skin itch constantly? Do you have numb and dull pains in your body? Do you suffer from migraine headaches that come on all of the sudden? Do you have joint pain or back pain? Is your vision blurred, and do you have insomnia? Ask your doctor about Toxi-food-ikol, the new medication for eating toxic food! You can keep eating anything you want to and “get rid of the symptoms!” Side effects include internal bleeding, loss of muscle control and loss of vision, hearing, taste and smell. Some patients experience periods of coma and forget who their relatives are. Do not mix your medication with any vitamins or minerals. Only drink tap water when taking Toxi-food-ikol. Some people experience loss of bone marrow, hair loss and loss of touch, and others simply can’t breathe properly. Do not take Toxi-food-ikol and read at the same time.

There’s a cure for idiocracy. Do not ever take Toxi-food-ikol. Do not eat cancer. Do not drink cancer. Don’t put cancer on your skin. Most disease and disorder comes from toxic food consumption. If you see a lot of advertisements on television for any given products, chances are that the corporations paying for that air time also support toxic food and toxic medicine. That’s where the real profits are, but that’s also where the idiots foster negligence and suffer the long-term “side effects.” Go 100% organic and get healthy before the GMO vultures find you. (http://www.amazon.com)


Sources for this article include:


http://topdocumentaryfilms.com


http://www.bloomberg.com


http://www.youtube.com (Monsanto’s milk banned in Europe)


http://energyfanatics.com


http://programs.webseed.com


http://science.naturalnews.com





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Whole Foods caught in GMO marketing deception, false advertising – here’s the proof


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The true horrors of pet food revealed: Prepare to be shocked by what goes into dog food and cat food


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Cigarettes, Lies, and Pet Food Advertising


The true horrors of pet food revealed: Prepare to be shocked by what goes into dog food and cat food


Interview: Raw food guru David Wolfe explores the healing energy of living foods



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What if food ads had to list the side effects like prescription drugs on TV?

Saturday, January 4, 2014

Side Show Freaks.

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Side Show Freaks.

Thursday, December 26, 2013

Ibuprofen: Dosage, Side Effects & Other Facts

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Ibuprofen: Dosage, Side Effects & Other Facts

Monday, November 25, 2013

Anonymous Million Mask March: The Nasty Side (Short Documentary) [2013]

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Anonymous Million Mask March: The Nasty Side (Short Documentary) [2013]

Monday, November 18, 2013

Gee, We’re All On One Side Of The Boat Now — Long The S&P 500, NASDAQ, Dow, Eurozone Stocks, The Nikkei….


by Charles Hugh-Smith


It may appear to be safe for everyone to be on the same side of the boat, but the gunwale is awfully close to the water.


Gee, we’re all on one side of the boat now–long the S&P 500, NASDAQ, Dow, Eurozone stocks, the Nikkei, not to mention rental housing, junk bonds, bat quano, ‘roo belly futures and the quatloo–basically every “risk-on” trade on the planet–is that a problem?


The conventional (and convenient) answer is “nah–stocks can only rise from here.”So what if market bears have fallen to 15% or less? So what if 85% of investors are on the same side of the boat? You’d be nuts to leave the winning side, the trend-is-your-friend side, the “don’t fight the Fed” side, the side with all the “smart money.”


It may appear to be safe for everyone to be on the same side of the boat, but the gunwale is awfully close to the water. With the sea remarkably calm (i.e. no waves of turbulence or volatility), the fact that the boat is overloaded doesn’t seem dangerous.


But once the sea rises even a bit and water starts lapping over the gunwale, the “guaranteed safety” of the bullish trade might start looking questionable.


When the boat takes on water quicker than anyone believes possible and capsizes, it will be “every punter for himself.” But few longside punters are wearing lifejackets.


This is all Investing 101: be wary of extremes of euphoria and confidence and being on the same side of the trade as everyone else. Yet everyone continues adding to their long positions without adding portfolio protection (puts, etc.):



Three indicators suggest this move will reverse shortly, either in a “healthy correction” or a reversal of trend–which one cannot be determined until the downturn is underway.


The rapid rise of the market has traced out a bearish rising wedge. This pattern usually leads to some sort of correction. The MACD histogram is divergent, dropping to the neutral line as the SPX has soared ever higher. Lastly, price has pulled away from both the 50-day and 200-day Moving Averages, suggesting the rubber band is remarkably stretched.


Round-number attractors are close at hand. The SPX at 1798 is two measly points from the round-number attractor of 1800, and the Dow at 15,961 is a coin-toss away from its round-number attractor of 16,000. This level will invite great cheering (“new all time high,” never mind adjusting for inflation) and also present an opportunity for the imbalanced boat to capsize.


Even more astonishing, the crowd is also betting on volatility declining from extreme lows. Look at the put and call options on the VXX, a security that tracks the short-term volatility of the VIX: at the money December calls (bets volatility will rise by December 20) number 311 while puts (bets volatility will decline some time between now and December 20) number 11,265.


Hey, you 311 bears! Join us 11,265 longs on the guaranteed winning side of the boat! Uh, thank you for the kind offer, but no thanks. Though the uncrowded side is uncomfortably above the water at this point, with 11,265 fattened Bulls on the side close to the waterline, the few on this side are less likely to be trampled when physics trumps psychology.


Hey all you PhDs in Behavioral Economics: perhaps you could investigate the “how many angels can dance on the head of a pin?” nature of this psychological conundrum: the market can only do what few expect of it, so if everyone is looking for bubbles, there can’t be any bubbles. But what else do you call a market that rises 10+% in a mere 6 weeks?


In other words, if people are looking at the market and realizing it is dangerously close to capsizing, then it can’t capsize because the market can only capsize if nobody expects it. The absurdity of this argument is revealed by turning it around: if Bulls confidently expect the market to keep rising, then how can it rise when everybody expects it to rise?


The answer to the question “how many angels can dance on the head of a pin?” is the same as the answer to the question, “How many Bulls can crowd on one side of the trade without capsizing the boat if there are 311 Bears on the other side?” The absurdly concise answer is 11,265–at least for now.



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Gee, We’re All On One Side Of The Boat Now — Long The S&P 500, NASDAQ, Dow, Eurozone Stocks, The Nikkei….

Thursday, October 3, 2013

The Violent Side Effects of Antidepressants that Many Ignore


By Dr. Mercola


In light of a long list of mass shootings over the past several years, the causative role of psychiatric drugs in violent events will undoubtedly have to be evaluated and addressed at some point. Personally, I’d vote for sooner, rather than later.


Antidepressants in particular have a well-established history of causing violent side effects, including suicide and homicide.  In a recent Scientific American1 article, the author states:


“Once again, antidepressants have been linked to an episode of horrific violence. The New York Times2reports that Aaron Alexis, who allegedly shot 12 people to death at a Navy facility in Washington, DC, earlier this week, received a prescription for the antidepressant trazodone3 in August.”



The drug in question, trazodone, has been associated with:4


“New or worsening depression; thinking about harming or killing yourself, or planning or trying to do so; extreme worry; agitation; panic attacks; difficulty falling asleep or staying asleep; aggressive behavior; irritability; acting without thinking; severe restlessness; and frenzied abnormal excitement.”



The naval yard shooting is just the latest event to bring questions about prescription medications to the fore, but it bears noting that in this particular case no evidence has yet been released confirming that the shooter had the drug in his system at the time of the massacre.


Still, questions about the safety, or lack thereof, of antidepressants and other psychiatric drugs really need to be addressed regardless of whether they were instrumental in this particular case. Just last year, a Canadian judge ruled that a teenage boy murdered his friend because of the effects of Prozac.


When will such side effects be taken seriously? Just how many people have to kill themselves or others before a drug is considered too dangerous to be prescribed?


In a paper titled Antidepressants and Violence: Problems at the Interface of Medicine and Law,5 David Healy, a British professor of psychiatry at Cardiff University and an authority on side effects of psychiatric drugs, writes:


 “Legal systems are likely to continue to be faced with cases of violence associated with the use of psychotropic drugs, and it may fall to the courts to demand access to currently unavailable data. The problem is international and calls for an international response.”




Potential Side Effects of Antidepressants = Violence and Worsened Depression


In 2004, the US Food and Drug Administration (FDA) revised6 the labeling requirements for antidepressant medications (SSRI’s and others), warning that:


“Antidepressants increased the risk compared to placebo of suicidal thinking and behavior (suicidality) in children, adolescents, and young adults in short-term studies of major depressive disorder (MDD) and other psychiatric disorders.



Anyone considering the use of [Insert established name] or any other antidepressant in a child, adolescent, or young adult must balance this risk with the clinical need.”



These labeling revisions were in large part driven by lawsuits, in which pharmaceutical companies were forced to reveal previously undisclosed drug data.


For example, a civil lawsuit filed in 20047 charged GlaxoSmithKline (GSK) with fraud, claiming the drug manufacturer hid results from studies on Paxil showing the drug did not work in adolescents and in some cases led to suicidal ideation. Rather than warning doctors of such potential side effects, GSK actually encouraged them to prescribe the drug to teens and children.


According to DrugWatch.com,8 GSK has agreed to pay out more than $ 1 billion to settle more than 800 different lawsuits related to Paxil—and that’s over and above the $ 3 billion it agreed to pay to settle the Department of Justice’s investigation into illegal marketing of Paxil and other drugs!


In an effort to gather the necessary data on adverse side effects, Healy and other healthcare experts have formed an organization called RxISK.9 It’s a free, independent website where patients, doctors, and pharmacists can report side effects and research prescription drugs of all kinds. I’d encourage you to bookmark it and refer to it when needed.



Antidepressants and ADHD Drugs Top List of Most Violence-Inducing Drugs


Please note that antidepressants are not the only type of drugs associated with violent, homicidal behavior, but they are among the most common suspects. A study10 by the Institute of Safe Medication Practices published in 2010 identified no less than 31 commonly-prescribed drugs that are disproportionately associated with cases of violent acts. Topping the list is the quit-smoking drug Chantix, followed by Prozac and Paxil, and drugs used to treat ADHD.


The data was collected from the FDA’s Adverse Event Reporting System (VAERS), and it’s well worth noting here that only an estimated one to 10 percent of all side effects are ever reported to VAERS, so the fact that more than 1,500 violent acts were actually reported as being linked to any given drug is pretty amazing. The vast majority of side effects, regardless of what they are, are typically blamed on something else and connections are brushed aside as “coincidental.”


In all, five of the top 10 most violence-inducing drugs were found to be antidepressants:


  • Fluoxetine (Prozac)

  • Paroxetine (Paxil)

  • Fluvoxamine (Luvox)

  • Venlafaxine (Effexor)

  • Desvenlafaxine (Pristiq)

According to Professor Healy, a study by the Drug Safety Research Unit in Southampton showed that one in every 250 subjects taking Paxil or Prozac were involved in a violent episode. In a study group of 25,000 people, this included 31 assaults and one homicide. In 2011, a whopping 14 million prescriptions for Paxil and more than 25.5 million prescriptions for Prozac were written.11 This could potentially equate to some 158,000 drug-induced incidents of violence annually from these two drugs alone. As reported in the featured article:12


“Another study involving more than 9,000 subjects taking the antidepressant paroxetine (Paxil) for depression and other disorders showed that subjects experienced more than twice as many ‘hostility events’ as subjects taking a placebo.” … Healy suspects that the main causal factor behind suicide and violence toward others is increased mental and/or physical agitation, which leads about five percent of subjects taking antidepressants to drop out of clinical trials, compared to only 0.5 percent of people on placebos.”



Another two in that top 10 list of violence-promoting drugs are commonly-prescribed ADHD medications (including Strattera). When you consider that antidepressants and ADHD drugs are among the most prescribed types of drugs13 in the US, the fact that so many of them are linked to increased rates of violence should be cause for pause. Besides an increased risk of violent episodes, ADHD drugs such as Ritalin, Vyvanse, Strattera, and Adderall (and their generic equivalents) are also responsible for nearly 23,000 emergency room visits annually, as of 2011 statistics. Over a mere six-year span, there’s been a 400 percent increase in ER visits due to side effects of these drugs.



Use Antipsychotic Medications with More Care, Psychiatrists Say


In related news,14 the American Psychiatric Association (APA) recently issued a statement urging doctors and patients to reconsider the practice of using anti-psychotic medications as the first line of treatment for:


  • Dementia in the elderly

  • Behavior problems in children, or

  • Insomnia in adults

The drugs in question include Risperdal, Zyprexa, Seroquel, and Abilify. APA’s recommendation with regards to anti-psychotic drug prescriptions is part of a larger campaign called Choosing Wisely,15 which covers a wide array of common medical practices that patients and doctors would do well to question, as they may cause more harm than good. Joel Yager, a psychiatry professor at the University of Colorado-Boulder, told USA Today:


“Doctors who overprescribe the medications are doing what they think might help, often without first trying safer or more effective alternatives.”




Key Factors to Overcoming Depression Without Drugs


It’s important to realize that your diet and general lifestyle are foundational factors that must be opitimized if you want to resolve your mental health issues, because your body and mind are so closely interrelated. Depression is indeed a very serious condition; however, it is not a “disease.” Rather, it’s a sign that your body and your life are out of balance.


Mounting and compelling research demonstrates just how interconnected your mental health is with your gastrointestinal health, for example. While many think of their brain as the organ in charge of their mental health, your gut may actually play a far more significant role. The drug treatments available today for depression are no better than they were 50 years ago. Clearly, we need a new approach, and diet is an obvious place to start.


Research tells us that the composition of your gut flora not only affects your physical health, but also has a significant impact on your brain function and mental state. Previous research has also shown that certain probiotics can even help alleviate anxiety16,17. The place to start is to return balance—to your body and your life. Fortunately, research confirms that there are safe and effective ways to address depression that do not involve unsafe drugs. These include:


  • Dramatically decrease your consumption of refined sugar (particularly fructose), grains, and processed foods. (In addition to being high in sugar and grains, processed foods also contain a variety of additives that can affect your brain function and mental state, especially MSG, and artificial sweeteners such as aspartame.)  There’s a great book on this subject, The Sugar Blues, written by William Dufty more than 30 years ago, that delves into the topic of sugar and mental health in great detail.

  • Increase consumption of probiotic foods, such as fermented vegetables and kefir, to promote healthy gut flora. Mounting evidence tells us that having a healthy gut is profoundly important for both physical and mental health, and the latter can be severely impacted by an imbalance of intestinal bacteria.

  • Get adequate vitamin B12. Vitamin B12 deficiency can contribute to depression and affects one in four people.

  • Optimize your vitamin D levels, ideally through regular sun exposure. Vitamin D is very important for your mood. In one study, people with the lowest levels of vitamin D were found to be 11 times more prone to be depressed than those who had normal levels.18

    The best way to get vitamin D is through exposure to SUNSHINE, not swallowing a tablet. Remember, SAD (Seasonal Affective Disorder) is a type of depression that we know is related to sunshine deficiency, so it would make sense that the perfect way to optimize your vitamin D is through sun exposure, or a safe tanning bed if you don’t have regular access to the sun.



  • Get plenty of animal-based omega-3 fats. Many people don’t realize that their brain is 60 percent fat, but not just any fat. It is DHA, an animal based omega-3 fat which, along with EPA, is crucial for good brain function and mental health.19 Unfortunately, most people don’t get enough from diet alone. Make sure you take a high-quality omega-3 fat, such as krill oil.

    Dr. Stoll, a Harvard psychiatrist, was one of the early leaders in compiling the evidence supporting the use of animal based omega-3 fats for the treatment of depression. He wrote an excellent book that details his experience in this area called The Omega-3 Connection.



  • Evaluate your salt intake. Sodium deficiency actually creates symptoms that are very much like those of depression. Make sure you do NOT use processed salt (regular table salt), however. You’ll want to use an all-natural, unprocessed salt like Himalayan salt, which contains more than 80 different micronutrients.

  • Get adequate daily exercise, which is one of the most effective strategies for preventing and overcoming depression. Studies on exercise as a treatment for depression have shown there is a strong correlation between improved mood and aerobic capacity. So there’s a growing acceptance that the mind-body connection is very real, and that maintaining good physical health can significantly lower your risk of developing depression in the first place.

  • Get adequate amounts of sleep. You can have the best diet and exercise program possible, but if you aren’t sleeping well you can easily become depressed. Sleep and depression are so intimately linked that a sleep disorder is actually part of the definition of the symptom complex that gives the label depression.


What the Future May Hold


A recent article in The Guardian20 suggests psychiatric drugs may soon be rendered obsolete, in favor of neurotechnology. “No longer focused on developing pills, a huge research effort is now devoted to altering the function of specific neural circuits by physical intervention in the brain,” Vaughan Bell writes, noting that virtually all pharmaceutical companies have closed down or curtailed their research and development of new psychiatric drugs.


The latest “craze” in this field has instead been redirected toward the understanding—and manipulation—of neural networks, with the aim to modify behavior by stimulating specific brain circuits deep within your brain. Some of these procedures include the implanting of electrodes into the brain, for example. According to the article:


“Big money has already been committed. The Obama White House has promised $ 3 billion to develop technology to help identify brain circuits, while the National Institute of Mental Health has promised to move its seven-figure funding away from research into conditions such as schizophrenia and depression towards a system that looks at how brain networks contribute to difficulties that are shared across diagnoses. This project, given the unspectacular name Research Domain Criteria or the RdoC Project, is being cited as an eventual replacement for the diagnostic system used by current-day psychiatrists.”



One of the latest technologies in this area, called optogenetics, involves “injecting neurons with a benign virus that contains the genetic information for light-sensitive proteins.” As a result of this injection, your brain cells become light-sensitive, allowing them to be remotely controlled via flashes of light sent through fiber optic cables implanted into your brain.


“Let’s make this clear. The scientific revolution in identifying and manipulating brain circuits is already under way,” Vaughan writes. “… Advances in neuroscience are not just discoveries, they also shape, as they always have done, how we view ourselves. As the Prozac nation fades, the empire of the circuit-based human will rise…”



Whether or not this will actually make for happier, healthier, more balanced people is questionable, if you ask me. Yet this is what we may have to contend with in the future.



The Benefits of Energy Psychology


The Emotional Freedom Technique (EFT) is a form of psychological acupressure based on the same energy meridians used in traditional acupuncture to treat physical and emotional ailments for over 5,000 years, but without the invasiveness of needles. Instead, simple tapping with the fingertips is used to transfer kinetic energy onto specific meridians on your head and chest while you think about your specific problem — whether it is a traumatic event, an addiction, pain, anxiety, etc. — and voice positive affirmations.


This combination of tapping the energy meridians and voicing positive affirmation works to clear the “short-circuit”—the emotional block—from your body’s bioenergy system, thus restoring your mind and body’s balance, which is essential for optimal health and the healing of physical disease.


Some people are initially wary of these principles that EFT is based on — the electromagnetic energy that flows through the body and regulates our health is only recently becoming recognized in the West. Others are initially taken aback by (and sometimes amused by) the EFT tapping and affirmation methodology. But believe me when I say that, more than any traditional or alternative method I have used or researched, EFT has the most potential to literally work magic.


Clinical trials have shown that EFT is able to rapidly reduce the emotional impact of memories and incidents that trigger emotional distress. Once the distress is reduced or removed, the body can often rebalance itself, and accelerate healing. For example, one study involving 30 moderately to severely depressed college students showed significantly less depression than the control group when evaluated three weeks after receiving a total of four 90-minute EFT sessions.21


A study of 100 veterans with severe PTSD22 who participated in the Iraq Vets Stress Project showed an astounding reduction of symptoms after just six one-hour EFT sessions. After completing six sessions, 90 percent of the veterans had such a reduction in symptoms that they no longer met the clinical criteria for PTSD. Sixty percent no longer met PTSD criteria after only three EFT sessions. At the three-month follow-up, the gains remained stable, suggesting lasting and potentially permanent resolution of the problem.


In the following videos, EFT practitioner Julie Schiffman shows how you can use EFT to relieve your depression, anxiety, and panic attacks. But remember, most of the time one is placed on medication, there are serious emotional health challenges going on. It is imperative to recognize that doing EFT by yourself will likely not work for this problem. You need to be seen by an EFT professional who is experienced and can help guide you through the process Those who suffer from depression really should see a qualified EFT therapist.23



Important Concluding Thoughts


I know firsthand that depression is devastating. It takes a toll on the healthiest of families and can destroy lifelong friendships. Few things are harder in life than watching someone you love lose their sense of joy, hope, and purpose in life, and wonder if they will ever find it again. And to not have anything within your power that can change things for them. You wonder if you will ever have your loved one “back” again.


It’s impossible to impart the will to live to somebody who no longer possesses it. No amount of logic, reasoning, or reminders about all they have to live for will put a smile back on the face of a loved one masked by the black cloud of depression. I urge everyone to familiarize yourself with the most common warning signs of severe depression and suicide risk, and don’t hesitate to intervene if you recognize them in someone you know, and/or seek help if you experience them yourself.


There are times when a prescription drug may be helpful. But it’s unclear whether it is the drug providing benefits, or the unbelievable power of your mind that is convinced it is going to work. Studies have found that up to 75 percent of the benefits of antidepressants can be duplicated by a placebo.


Oftentimes you cannot change your circumstances. You can, however, change your response to them. I encourage you to be balanced in your life. Don’t ignore your body’s warning signs that something needs to change. Sometimes people are so busy taking care of everybody else that they lose sight of themselves. If you have been personally affected by depression, my heart goes out to you. A broken body can be easier to fix than a broken mind. Depression is real. It is my hope that you don’t feel judged here, but that you are encouraged and inspired by those who have been there.




WHAT REALLY HAPPENED



The Violent Side Effects of Antidepressants that Many Ignore

Sunday, August 18, 2013

“The obsessive, delusional side of fantasy role-playing”: From Dungeons and Dragons to live-action role playing

For a long time, [my friend] Morgan had been talking up something called Otherworld, an “adventure weekend” held every fall at a 4-H camp in Connecticut. Attendees dress up like wizards and warriors and spend three days trying to complete a heroic quest; Morgan discovered the event through a friend and loved it so much he joined the staff.


I begged off. While I’d become less self-conscious about my geeky pursuits, I wasn’t ready to put on a costume and run around in the woods. I could justify spending one night a week pretending to be a cleric, since it’s not that different from attending a poker game or bowling night. But nobody dresses up like ten-pin legend Walter “Deadeye” Williams before they head down to Barney’s Bowlarama.


Besides, Otherworld sounded awfully like something I’d grown to fear and revile: a live-action role-playing game, or LARP. The very first LARP may have been Dagorhir, a medieval battle first organized in Maryland in 1977 by a Tolkien fan named Bryan Weise. Flying high on fantasy after reading “The Lord of the Rings” and watching the Sean Connery film “Robin and Marian,” he placed an ad on a local radio station soliciting anyone who wanted “to fight in Hobbit Wars with padded weapons.”


It sounds harmless enough, but to many geeks, LARPs represent the obsessive, delusional side of fantasy role-playing—the actual freaks who make the rest of us look like freaks. There’s an infamous video on YouTube of a LARPer running around in the woods, dressed up as a wizard, and shouting “Lightning bolt! Lightning bolt!” Each one of its 3.6 million views has added to the perception that D&D is weird and that I spend my Tuesdays letting grown men whack me with foam swords.


Since I’d never actually tried a LARP, this bias against LARPing was completely hypocritical and uninformed. And Morgan insisted Otherworld wasn’t a LARP, anyway—the emphasis, he said, is on storytelling, not rules. He argued that many of the attendees were “normal” people, role-playing naïfs approaching the experience like some sort of Outward Bound self-improvement weekend. And he made it sound like it could be fun.


I knew I was going to have to try a LARP—or something like it—if I was truly going to understand the world of fantasy role-playing. So with the convenient excuse of “reporting” wrapped around me like a Cloak of Resistance,* I signed up.



And I started getting into it. A few weeks before Otherworld, a packet arrived in the mail containing the participant handbook and a letter printed in a faux-medieval font on parchment paper. It explained that I’d be playing a mage from Keer, “a medium-sized island in the Talian sea . . . the most wonderful and most terrible place in the whole of the kingdom.” The author, the Duchess of Keer, explained that the island was under attack from a sea monster, a leviathan that was sinking ships and proving beyond her means to defeat. I was to travel to the mainland, to the town of World’s Edge, in order to locate the legendary “Knights of the Golden Circle” and beg them for help.


To do that, the handbook explained, I’d join five other participants in an adventuring party; we’d face a series of challenges that would be resolved through role-playing, puzzle solving, and yes, foam-sword combat. Aside from a short briefing on Friday night, we’d inhabit a fantasy world until Sunday evening; for just under forty-eight hours, I’d stop being ordinary Dave and become “a heroic version” of myself. In other words: I’d be running around in the woods, dressed up as a wizard, and shouting, “Lightning bolt! Lightning bolt!”


As self-loathing began to rise, I constructed my character. Otherworld participants aren’t assigned a PC; they rely on their own attributes and skills, not numbers on a character sheet. But they are expected to integrate into the story, and that requires a costume, a character name, and a background for your heroic self.


I decided my mage was a scholar of magic, detached and intellectual—a character choice clearly driven by psychological defense mechanisms. I named my wizard Dewey, after the library classification system. The fact that I thought this indicated winking ironic detachment—instead of providing proof I was already the world’s biggest nerd—shows my level of delusion.


For a costume, I’d wear brown cargo pants and a dark blue henley shirt, topped by a dramatic ankle-length black fleece cloak. At $ 200, the handmade item (ordered from a costume shop specializing in LARPs and historical reenactments) represented a level of financial commitment that might signify I was taking this seriously. So I told Kara and the few friends who knew where I was going that the purchase was a dodge, allowing me to wear normal clothes underneath. (Secretly, I was pretty damn stoked: I challenge any even slightly geeky person to put on a real, high-quality cloak and not imagine they’re Gandalf, Dumbledore, and/or Luke Skywalker.) A hand-bound leather journal completed the ensemble—my “spell book,” doubling as reporter’s notebook.


The Otherworld Adventure was held that year on the first weekend in October at the Windham-Tolland 4-H Camp in Pomfret, Connecticut. It’s a lovely spot in the rolling hills about 150 miles northeast of Manhattan, a three-hour drive unless you’re dumb enough to leave your Fifth Avenue office right before rush hour, in which case it takes six hours. When I finally arrived, the only light in the camp came from a two-story lodge, built into a hill so its basement opened onto the parking lot.


As I entered, I realized I was the last one there. Seven groups of six people perched on wooden benches turned, laughed, and gave me an ovation. I smiled gamely, grabbed the nearest open seat, and tried to score a 20 on my Hide roll.


Kristi Hayes, one of Otherworld’s founders and its current writer and director, stood at the front of the room, giving final directions. Only rogues may disarm traps, she warned us. Stay hydrated. Don’t hit people on the head with your sword.


The demographic breakdown of the participants was my first surprise of the weekend. Nearly half of them were women, and while twenty- and thirty-year-olds did constitute the single largest group, there was a decent number of adults outside that age range.


The six adventurers from Keer were no exception. Three of them, young women from Austin, Texas, had come to Otherworld as part of a thirtieth-birthday celebration. Jen, the birthday girl, would play our bard, “Kinkaid.” She wore fashionable large-frame glasses, a stud in her lip, and sparkly tights under a knee-length green cloak. Summer (a rogue called “Pearl”) bore a resemblance to Ally Sheedy in The Breakfast Club; her costume included a blue and gold jacket that looked like it was designed by John Galliano for a pirate-themed fashion show, lost at the Milan airport, and rediscovered years later in a Texarkana thrift store. She got compliments on it all weekend long. Elaine (a ranger, “Merrick”) was tall and thin and slightly boyish—or at least that was the effect of the overalls and flannel she wore for a costume. Charron was also female, but older, probably north of sixty. She was local and, like me, had a friend on the Otherworld staff. She’d play “Willow,” our cleric. The final member of the party was comfortably familiar: Phil, from Boston, a tall thirtyish white guy, quiet and a little nerdy. He told me he’d be playing a paladin named “Sure, Swift Justice” . . . but I could call him “Justice.”


There was also a fifth member of our party. Chris, a six-year veteran of the Otherworld staff, would be our companion for the weekend. A combination of a camp counselor and a fixer, a companion is charged with keeping their team from breaking anything important—including bones, the rules, and the story line. Chris grew up on Long Island and seemed familiar to me, perhaps because he fell into a common Suffolk County archetype: an upper-middle-class joe, fond of boating or lacrosse, inevitably described as “a good guy.” He was slightly short, with an athletic build, a healthy tan, and hair cut close to hide where it was thinning and receding.


Chris’s first duty was to lead us outside, and to our combat training. Since the ultimate goal of an event like Otherworld is to immerse yourself in fantasy, these games eschew dice-rolling in favor of actual—though carefully mediated—physical confrontation. LARP battle rules can get quite complex; at Otherworld they keep things simple. Each character gets a set number of “free hits” (hit points, basically) and each time you get touched with a sword, you lose one. When you’re down to zero, a hit on a limb means you must stop using that limb; a hit to the torso knocks you unconscious. When that happens, you fall down and quietly count to fifty; if no one comes to your aid before you finish, you’re dead.


As a mage, I had just one free hit, making me the weakest member of the party. I could get hit at most three times (anywhere, limb, anywhere) or as little as two times (anywhere, then torso) and be killed stone dead. Fortunately, as Ganubi has demonstrated, death is rarely permanent in fantasy role-playing games. At Otherworld, getting killed means you become a ghost, and you take a piece of cheesecloth out of your pocket and drape it over your head like a Scooby-Doo villain. You’re not allowed to speak or physically interact with people, and you must remain that way until resurrected by a cleric’s spell or magic potion.


A friendly staffer handed us each our “boffers”—three-foot-long swords built on a rigid core, but padded all over with thick black foam. They’re light and easy to wield, and when you’re hit with one, it hurts about as much as getting tagged in a pillow fight. My compatriots were all issued swords that were about three feet long; as the mage, I received a dirk, about a foot shorter but otherwise identical. I couldn’t help myself: “It’s not the size of the sword, but how you use it,” I told them.


We then squared off against six staffers for a brief bit of sparring. I’m no fencing expert—my knowledge doesn’t extend much beyond en garde and touché—but I think our performance would be classified as manger la merde. Sword fighting is complicated even when your health isn’t on the line, and when you’re in actual group combat, with enemies coming at you from all sides, it’s incredibly difficult.


Once we were trained and equipped, Chris wished us good luck and pointed toward a man standing near the corner of the lodge, where a path wound uphill and around the building to its as-yet-unseen main entrance. “The Storyteller will walk you up to the tavern,” he told us. “I’ll see you later.” He turned and walked back into the basement.


I glanced over to Jen, looking for someone to take charge, but her eyes reflected my own sudden panic. I was hoping that Chris would provide a buffer between me and them, that he’d be my ambassador to Otherworld and allow me to maintain emotional and intellectual distance. But now he was gone, and the members of my party seemed no more ready to commit to the fantasy than I was. I took a breath, successfully rolled an internal Will save, and walked forward.


Fortunately, the Storyteller didn’t cut an imposing figure. His round body was wrapped in a professorial tweed jacket, complete with leather patches; at his neck, a faded yellow scarf was tied in an ascot knot. His thick head of brown curly hair made me think of Bilbo Baggins.


The Storyteller held a leather-bound book in front of him, and as we approached, he looked down and began to read.


“Once upon a time, in the kingdom of Lyria, six travelers embarked on a dangerous expedition,” he said. “They were asked to leave their homes and families to travel all the way to World’s Edge, a tiny village situated at the far border of the civilized lands. It would be a perilous journey, they knew, but the need in their homeland was very great, and so the travelers shouldered their packs and began the trip.


“They marched for days and days, not daring to tarry in any given place for very long. Every day they delayed increased the chances they would be unable to complete their mission in time, and though they spoke little of this, the knowledge weighed heavy upon them all.”


He turned and began leading us up the path, still reading from his book. We left the training area behind us and stepped into the unknown.


“Upon reaching the border of Moreth, the westernmost duchy in Lyria, all the travelers looked around themselves in anticipation. Moreth was renowned as a land of strange magical energies, and inexplicable phenomena were said to be commonplace there.


“The danger they encountered on their first night in Moreth, however, was of the nonmagical variety: While the group slept, their camp was set upon by a gang of bandits. The party of travelers escaped with their lives, but the bandits absconded with most of the coins they had carried.


“Still, the adventurers’ spirits were raised as they neared their destination. The autumn days were pleasant for walking, and the countryside and woodlands of Moreth were very beautiful.”


At the top of the hill, all was wildness and moonlight. A lake appeared at our right, shimmering and tranquil, undisturbed but for a few wisps of fog. Beyond it, hills and forest extended to the horizon, no lights, no cars, the trees interrupted only by a few indistinct dark shadows. Cabins, probably, but perhaps something stranger.


“Night had fallen dark and silent around them by the time they reached their goal. Coming down the wooded trail, they saw lights shining from a building.” To our left, the lodge had been transformed: Flickering candlelight spilled out of the windows, and the faint sounds of tavern life: a low hum of voices, clinking glasses, indecipherable fragments of conversation. The Storyteller stopped at the threshold.


“They had reached their destination at last. The six stepped up to the door and entered the Inn at World’s Edge.”


I recall those last few steps to the tavern in vivid detail. Self-conscious, nervous, and worried about what lay ahead, I’d been an easy target for simple theatrics and gently hypnotized by the Storyteller’s tale. The other members of my party seemed similarly affected. We pushed open the doors and walked inside.


The Inn at World’s Edge was a welcome sight after a long journey from Keer, warm, cozy, and safe. Small groups of strangers huddled in the dim light, dressed in simple tunics, vests, hose, and cloaks. They leaned forward and talked in low voices, as if a word spoken too loudly might wake them from a dream.


Our party took seats at a table covered with dark cloth and set with eight heavy pewter plates. A lantern and small candles flickered at the center. On the wall to our right, a royal-blue banner emblazoned with a sunburst hung above a stone fireplace—the crest of Baron Valerius, the noble who governs World’s Edge.


After a few moments, a woman in a plain cloth dress with a lace-up bodice approached the table and bid us welcome. She handed us heavy ceramic mugs, stepped away for a moment, and returned with a pitcher of wine and a charger covered with grapes, cheese, and chunks of cured meat. Famished, we fell on it with gusto.


A few minutes later, we were joined by the final member of our party. A man stood at the head of our table, wearing a loose blue tunic. He seemed familiar to me . . . slightly short, with an athletic build, a healthy tan, and hair cut close to hide where it was thinning and receding.


“My name is Kint,” he said, smiling. “May I join you?” He took a seat at our table. “What brings you to World’s Edge?”



Otherworld is a little bit like “Fight Club”: There’s brawling, there are secret missions, and you’re not supposed to talk about it. Participants—who may only attend once—are asked to keep the plot a secret; I’m risking a boffer sword up my backside over the few details I’ve already shared.


The code of silence isn’t a by-product of Project Mayhem–style brainwashing, despite the hugely dedicated staff. (Otherworld is run by former participants like Morgan who return year after year to share the experience; their level of devotion may border on cultlike, but it lacks any of the creepy implications.) Instead, it’s all about spoilers. The Otherworld weekend is really a massive piece of interactive theater, with a script, a cast of characters, and a set of plotlines, some of which repeat year after year. Being a participant feels something like if you climbed up on the stage during the final act of Hamlet and kicked Laertes in the crotch . . . and the actors responded by working you into the story and reciting dialogue the Bard had written in case this sort of thing happened.


Otherworld was founded in 1991 by four members of Quest, a Connecticut-based LARPing group. Several months after completing a particularly challenging adventure, they received a letter from one of the participants.


“It was from a woman who’d attended, and she started by saying, ‘You’re going to think I’m crazy, but the event you ran changed my life,’” says Kristi Hayes. “She was working in a dead-end job she hated, and she was living with her boyfriend, who from the sound of it was really treating her pretty badly. She’d sort of accepted that . . . this was probably about the best she could expect from life.


“And then, she said, she came and spent the weekend having all these adventures and doing all these challenging things. She was particularly afraid of any sort of public speaking, but at one point during the event, the story line took a dark turn and she had an idea about how to fix things, so she stood up in a crowded room and told everyone about it. People listened to her and followed her idea, and as it turned out, doing so saved the day.


“She told us that for a long while after coming home from the event, she continued on with her normal less-than-stellar routine but often thought about the weekend. She thought about the person she’d been there, the one who’d stood up in front of all those people, even though she was afraid, and convinced them to listen to her. And I will never forget what she wrote about that . . . ‘She would never put up with crap like this. She would find a way to fix things . . . if I can do heroic things when I’m running around in the woods, why can’t I do them here at home?’


“And then she did. She went out and got herself a better job and she ditched the lousy boyfriend. She’d made those changes and built herself a better life, and she felt like she needed to write to us and thank us for it. That was just amazing to me, that we’d been able to help someone reach that point. And we started thinking, ‘Gosh, if this event did all that, when really our only goal going into it was for everyone to have fun, well, what would happen if we ran events where we tried to give people these opportunities?’”


Because Otherworld deliberately courts non-LARPer participants, it does away with many of the rules typically found in those games. There are no skill points or attributes, and even though you adopt a fantasy name, you remain yourself; you’re not role-playing a character with its own personality.


“I’m always hesitant to use the word ‘role-playing’ to describe what you’re doing at Otherworld, because it so often makes people think they’ll be pretending to be someone other than themselves,” says Hayes. “Still, having said that, we’ve certainly borrowed plenty of ideas from D&D and other role-playing games. We’ve also borrowed ideas from experience-based educational groups like Outward Bound, and then mixed them up together to make something related to both but its own separate thing.”


Otherworld also simplifies the rules for activities like spell casting. In many LARPs, if you want to shoot a lightning bolt at an enemy, you have to hit them with a thrown beanbag while calling out the name of the spell (“Lightning bolt! Lightning bolt!”). At Otherworld, you blow a whistle, everyone freezes in place, and you read from a script that tells everyone exactly how to react:


“I, [name], a mage of Fire, do cast the spell of Lightning Bolt upon [select one target]. I now call down from the sky a mighty bolt of lightning, which will strike your [specify one limb of your target].”


Otherworld focuses on story, not game play; it’s trying to impart an experience. In many LARPs the plot is utilitarian—“The red army and the blue army are at war” or “You’ve been hired to kill an evil lich.”**  At Otherworld, there’s a fully developed narrative, a central shared conflict, and dozens of party-specific subplots.


Kint was so moved by our tale of the leviathan and Keer’s desperate need for help that he offered to serve as our companion. He had a house not far from the tavern where we could spend our nights and promised to introduce us to locals who might help with our quest: Solomon, the innkeeper; Serendipity Bostwich, a scholar and scientist; and Obsidian, a cleric rumored to be among the most powerful in the kingdom.


We were discussing our first steps when the doors of the tavern opened and a man entered whose presence silenced all conversation. Tall and handsome, he was dressed in a scarlet tailcoat and wore a black top hat, which he tipped from his head and tucked in the crook of his arm.


“Ladies and gentlemen,” he called to the crowd, “I am Maximilian Von Horn, ringmaster of the Circus Eternal.” The troupe, he told us, had set up camp on the edge of town and for the next two weeks would hold nightly performances. We would have a chance to witness some of the finest traveling entertainers in the kingdom: acrobats, jugglers, a strongman, even a fire dancer.


The pronouncement was met with cheers from the crowd. “Do you have any clowns?” a woman yelled from a table across the room.


Von Horn scowled at the thought. “Clowns, my dear, are an unfortunate side effect of circuses.”



My weekend in Connecticut saw the second and final performance of The Circus Eternal, a story told over the entire weekend, starring most of the staff and every Otherworld participant. (Each party also has its own subplot, drawn from a pool of frequently repeated conflicts—we were not the first travelers from Keer with a nasty leviathan problem.)


Sometimes the story advanced through a form of dinner theater: When our party visited the tavern for meals, staff members (in character as residents of World’s Edge) would stand to make pronouncements or act out scripted conflicts. At other times the actors used a kind of directed improvisation: while walking across town, our party might run into Bumble the Wizard or Professor Chuttlesworth, who just happened to mention a suspicious crime that had occurred the week before last.


Typically, Hayes writes a new story every two years. They’re meant to entertain using elements of traditional theater (The Circus Eternal even included a musical number) but also to encourage participation. Each story places the village in some sort of peril and requires the participants to work toward its salvation.


It’s a surprisingly effective technique. Sure, you might lose yourself in the drama if you sit in a theater and watch a play about a village in peril. But when you sit in the village and the actors come up to you, take your hand, and beg for your help, it’s wholly engrossing.


“As a human, I think it’s only natural for me to be really interested in myself,” says Hayes. “So a story in which I personally play a key part? That’s a story I’m going to find very compelling . . . and when I have the opportunity to do incredible things and amaze even myself with what I accomplish, seeing the story unfold is going to have a really powerful effect.


“It’s like when you watch a feel-good movie and you cheer at the end, because the hero triumphs over adversity and you’re left with this warm glow inside. This kind of story has all that, but the person who triumphs over adversity is you. That’s really powerful.”


I am not a fan of audience participation; when I’m in a theater and the performers step offstage, I tend to shrink in my chair and pray they’ll pick the sucker sitting next to me. But Otherworld is designed from the ground up to pull people out of their seat and into the action, and it’s so smartly scripted you can’t help but be drawn in.


“Each staff handbook I write is about four hundred to four hundred fifty pages long,” says Hayes. “It’s not a true script, of course, in that I rarely tell our eighty-plus staff people exactly what to say. Instead, I tell them about all of their characters—each Otherworld story line has about one hundred characters, not including monsters and encounters of that sort—and the backstory and then also about the rough timeline of the weekend.”


My favorite moments were when a seemingly improvised comment turned out to be a crucial element of the story. For instance, as the plot of The Circus Eternal played out, it became clear that Maximilian Von Horn’s traveling show was more than it appeared to be. A full day after his introduction in the tavern, several parties were ambushed and killed by strange monsters in the woods—evil creatures in creepy harlequin makeup, carrying massive swords. It turned out clowns really were “an unfortunate side effect of circuses.”


Successfully executing those plot twists requires tight scripting, but Otherworld also requires improvisation and flexibility, so players can make their own decisions. They need to feel like they’re achieving something, instead of just watching, and that’s where the companions come in.


Embedded into our party as Kint, Chris was able to gently nudge us the way we needed to go while maintaining an illusion of free will. He’d offer suggestions and advice, but since they came from a member of the group, it didn’t feel like we were being railroaded.


In one task, we discovered we needed to enter the realm of Death to obtain a magic item, but the local portal to the underworld was kept closed by Bumble the Wizard, who cast a spell each morning sealing the way. Bumble—a genial but forgetful fellow, his brain lightly fried by arcane forces—wore a string tied around his finger to remind him of this responsibility. So our party decided our best plan was to wait until Bumble was alone, sneak up behind him, and bash him on the head. We’d steal the string and run off, ensuring that he’d forget his duties, the portal would open, and we’d gain access.


It was a fine plan, except for the fact that the weekend’s story hinged on a totally different way to open the portal; doing so early would destroy the plot and the weekend—and we’d all be wanted criminals once Bumble woke up and reported how we’d assaulted and robbed him.


Chris initially tried to warn us off gently (“Maybe there’s another way?”). When we couldn’t come up with a better idea, he made an emotional appeal (“Bumble’s a nice guy, do you really want to hurt him?”). When we revealed ourselves as unfeeling brutes, he succeeded through misdirection (“Since you guys can’t decide, why don’t we do something else and come back to this later?”). Of course, we had decided, but he was able to make his own reservations feel like they were shared. When we tried to return to our ill-considered plan later, he found ways to put us off until the situation resolved itself as planned (“Hey, who’s hungry?”).


Other staff members face their own challenges. Only companions play a single character over the course of a weekend; most staffers play multiple roles, hiding behind monster masks or makeup. They have to make quick changes and move rapidly from one area of the camp to another. In the staff area of the main lodge there’s a massive spreadsheet hung on the walls, stretching from floor to ceiling, easily sixty feet long. It describes where each and every person needs to be at each moment, and in which costume, over the course of the entire weekend. It looks like something you might have found in George Patton’s command center during the North African campaigns.


Chris also carried an iPhone in his pocket all weekend, running a staff-designed application that used the phone’s GPS antenna to track our party’s movements. Organizers planned to analyze the data after the fact to determine common routes around the camp and when attendees tend to do different activities. Ultimately, it will help make the weekend’s planning even more precise.


The stagecraft is immensely detailed, too. Otherworld’s props, sets, and costumes may be constructed by amateurs, but they’re convincing enough. When I first walked into the Inn at World’s Edge, I didn’t see a 4-H camp mess hall—I saw something straight out of Tolkien. It might as well have been the Prancing Pony, where Frodo and his friends met the ranger Strider.


“One of my goals, and one of the ways that the stories I’m writing are different from most other authors’, is that I’m really looking to create scenes we can bring to life with a reasonably high degree of realism,” says Hayes. “I won’t write a story that’s set in a castle, because as much as I love to read novels set in castles, we don’t have a castle at our disposal, and I don’t want to settle for a room with cardboard rocks taped to the wall and a ‘pretend this is a castle’ sign. That’s why, at Otherworld, you won’t meet anyone who can fly.”


By Saturday night, when the rising action hit a fever pitch, I’d been completely drawn into the adventure. Living in a ubiquitous fiction—one made of not just words but physical objects and real people—made me realize how stupid it was to be self-conscious, and I began to truly enjoy the adventure. When a crisis arose that required all eight parties to team up and tackle three simultaneous battles, I committed wholeheartedly—and fought tooth and nail with a dozen strangers, swinging my foam sword like it was Excalibur.


When the adventurers from Keer all returned to our shared cabin—tired, dirty, and triumphant—we were completely sold on the idea we were heroes. As we settled into bed, we swapped tales of our victories; Jen offered a well-deserved victory speech. “Other people went out drinking for their thirtieth birthday,” she said. “I slayed a fucking banshee.”


*


I had a great weekend, but something was amiss. As the event concluded on Sunday, I heard other participants describe their adventure in terms like “life-changing” and “best thing I’ve ever done”—and I couldn’t reciprocate. Sure, it was fun . . . but not profound. I wondered why I didn’t share that experience.


It’s possible my initial fears and prejudices kept me from fully enjoying the event, but I doubt it. I’m sure everyone else started out nervous, but before long we were all fully engaged. Instead, I think the people affected most strongly by Otherworld lack my regular access to fantasy. Sure, they might watch “Game of Thrones” or play World of Warcraft, but that’s observation, not participation. Their personal day-to-day existence is mundane: expected, explainable. We all live in the muggle world, and only a few of us are lucky enough to get a peek into Hogwarts.


I’m no wizard—but once a week, I feel like I am. Role-playing games allow me to experience the fantastic, and even though it’s make-believe, the catharsis is real. My life isn’t wanting for magic, because I’ve got Dungeons & Dragons.



* “These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex and Will).” Dungeon Master’s Guide, page 252.


**“An undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life.” Monster Manual, page 166.


Excerpted from Of Dice and Men by David M. Ewalt. Copyright © 2013 by David M. Ewalt. Reprinted by permission of Scribner, a Division of Simon & Schuster, Inc.





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